![]() ![]() Again, up and down is fine, but copying left or right is going to require some intervention. If you want to, say, set up a motor factory that consumes exactly some number of iron ore, you can figure out the required input/output rate pretty quickly this way.Ĭaveat: You can copy a recipe block to make more if you need it, but if you copy it anywhere but directly up or down in that column, you'll have to fiddle with a bunch of the formulas get them linked to the correct cells again. You can then tweak the output rate of the top recipe until you get a base ore input that you desire. Ideally, you set up the dependency recipes all the way down to the base ore inputs, which gets tallied up at the top of the sheet. You can then set up additional recipes below for the item dependencies. It also tells you how many of the production buildings you need, and what percentage you need to underclock them to for precise output. Pick your recipe, and set your desired output in the blue field to the left of the drop down, and the spreadsheet tells you how many of which items you need to output at that rate. I imported recipe data from, so all craftable items are available in a drop down, including alternate recipes. Buildings Architecture Structures Items Tools Vehicles Fauna Statues. Gaming Tool/Wiki/Database to empower the players. Instead, I spent 6 hours making my own calculator spreadsheet in Google Sheets. Satisfactory helper to calculate your production needs. I really liked Kirk McDonald's calculator, but the recipes haven't been updated in quite some time, and I never really felt like updating the json data myself because I'm lazy. I wasn't happy with some of the other satisfactory calculators out there, as they were always too fiddly to get it to the right balance of inputs for me. Either copy to your own drive, or download as an excel spreadsheet. ![]()
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